A Model Way to Play, Part III

This is Part III of a 4-part series that reviews a bit of the history behind papercraft, provides direction on where to begin, and then delves into some expert tips and tricks. Part II discussed the tools, materials, and...

Musings on Our Eighth Session

This week saw a major addition to those who would return order to the world of the Burning Sky—Stewart Boyles, a friend of Seth’s, has joined our gaming collective. I met Stewart a few months ago when I sat in...

A Dark Sun Sandbox

A few weeks ago, I made a colossal DMing mistake—I had the players follow the DM, rather than let the DM follow the players. Here’s how the situation went down: In the War of the Burning Sky campaign I’m...

Redesigning Encounters: Ambush!

War of the Burning Sky’s conversion from 3rd Edition came at a time before Wizards of the Coast had perfected monster design. Because of this, every creature in The Scouring of Gate Pass is built using the original...

Perception to find treasure? Mar29

Perception to find t...

I once had a player suggest that Perception checks to find treasure were a waste of...

Poisoned Shadows

Poisoned Shadows is an 8th-level, three encounter “adventure” from...

A Model Way to Play,...

This is Part II of a 4-part series that reviews a bit of the history behind...

A Model Way to Play,...

In 2002, a small industry made its way to the tabletop roleplaying scene:...

Aural Encounters, Pa...

This is Part II of a 2-part series that discusses using themed music for your...

Aural Encounters, Pa...

I’ve been asked a few times over the years to explain how I run music during...

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