Aural Encounters, Part II

This is Part II of a 2-part series that discusses using themed music for your campaigns. A few of the steps from Part I were distilled down to a beginners version of what I actually do for my own games. Part II details the...

Aural Encounters, Part I

I’ve been asked a few times over the years to explain how I run music during game sessions. A large part of the mystery is that players don’t even realize the music is being switched between encounters; scene...