An Action Point Every Encounter Feb03

An Action Point Every Encounter

For a while, I’ve thought about awarding an action point every encounter instead of after every two encounters—or once every milestone. The main reason is because I easily forget which encounter is a milestone...

Retraining Nov24

Retraining

On page 87, the Rules Compendium defines retraining as: Sometimes a player makes decisions when creating or advancing a character that he or she later regrets. Perhaps a chosen power isn’t working with the character...

Telling Players to Use Dailies Nov22

Telling Players to Use Dailies

I was thinking about something: Our campaign has done away with the 15-minute work-day, mostly because we rarely get more than one combat encounter in per game day. The big reason for this is because the campaign is focused...

Musings on Our Seventh Session

The last month has seen a lot of changes to our roster. First, Brian went and got himself married, and then let his wife convince him to move to the other side of the country. This put a damper on the campaign, not only...

Musings on Our Sixth...

Session 6 was a spectacular session! My closest friend and the best man at my...

Musings on Our Fifth...

Session 5 of our War of the Burning Sky campaign was the best session yet! Not only...

Using Fortune Cards Jun20

Using Fortune Cards

At first, I wasn’t completely sold on Fortune Cards. How would they work?...

Reliable Encounter Powers Jun19

Reliable Encounter P...

I don’t play very often, but when I do, it sure sucks to miss with an...

The Impossible DC Jun19

The Impossible DC

I hate saying no to players. In fact, saying “yes” has made it into the...

The Difficulty Class by Level Chart Jun19

The Difficulty Class...

As a player and a DM, I hate having to stop the game to look up rules; a silly...

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