Telling Players to Use Dailies Nov22

Telling Players to Use Dailies

I was thinking about something: Our campaign has done away with the 15-minute work-day, mostly because we rarely get more than one combat encounter in per game day. The big reason for this is because the campaign is focused...

Musings on Our Eighth Session

This week saw a major addition to those who would return order to the world of the Burning Sky—Stewart Boyles, a friend of Seth’s, has joined our gaming collective. I met Stewart a few months ago when I sat in...

Perception to find treasure? Mar29

Perception to find treasure?

I once had a player suggest that Perception checks to find treasure were a waste of time. After all, if the DM placed the treasure, isn’t it treasure he wants to be found? If a player rolls too low, what happens to the...

Looking Back on Yesterday Jan13

Looking Back on Yesterday

Recently, my life has taken a decidedly nostalgic turn. As a memory pack rat, I’ve kept a little under a decade’s worth of e-mails, journal entries, pictures, and chat conversations. After reliving those years by...

Don’t Be a Dic...

During his keynote speech at PAX 2007, Wil Wheaton discussed sportsmanship while...

A Minion by Any Other Name… Oct25

A Minion by Any Othe...

The question of whether characters automatically know if minions are minions has...

The Player From Hell

In September of 2006, I had the privilege and horror of meeting someone who would...

Good vs. Evil

It’s the age-old question: what makes good good and evil evil? D&D is a...

Night of the Skull

Last year, it seemed like I couldn’t get a game together to save my life. The...