An Action Point Every Encounter Feb03

An Action Point Every Encounter

For a while, I’ve thought about awarding an action point every encounter instead of after every two encounters—or once every milestone. The main reason is because I easily forget which encounter is a milestone...

A Model Way to Play, Part III

This is Part III of a 4-part series that reviews a bit of the history behind papercraft, provides direction on where to begin, and then delves into some expert tips and tricks. Part II discussed the tools, materials, and...

Musings on Our Eighth Session

This week saw a major addition to those who would return order to the world of the Burning Sky—Stewart Boyles, a friend of Seth’s, has joined our gaming collective. I met Stewart a few months ago when I sat in...

A Lesson Learned at PAX

PAX Prime took place on August 26-28 in downtown Seattle, Washington. I’d never gone before, but when my good friend and heterosexual confidant Shaun Brennan offered a weekend pass promising fun-filled nerd-joyment, I...

Redesigning Encounte...

I decided to play Street Assault differently than it was written; instead of an...

Musings on Our Seven...

The last month has seen a lot of changes to our roster. First, Brian went and got...

Redesigning Encounte...

The Spy Headquarters encounter was my favorite so far and not because it was a...

Musings on Our Sixth...

Session 6 was a spectacular session! My closest friend and the best man at my...

Redesigning Encounte...

The group’s encounter with Shealis was different than those that had come...

Musings on Our Fifth...

Session 5 of our War of the Burning Sky campaign was the best session yet! Not only...

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