Combating the Golf Bag of Weapons

In 3rd Edition’s heyday, one major rules adjustment I’d instituted was a way for weapons to increase in power as characters grew in experience. My friends called it “Weapon Level-ups.” It was an...

Aural Encounters, Part I

I’ve been asked a few times over the years to explain how I run music during game sessions. A large part of the mystery is that players don’t even realize the music is being switched between encounters; scene...

Rule Zero

Players of 3rd Edition will recognize the term “Rule Zero.” It just means any DM ruling supersedes all other rules; his say comes before anything else put to paper. In essence: this is the rule before the...

Experience and Leveling Jan01

Experience and Leveling

In my opinion, any DM worth his salt will welcome the occasional combat-less, roleplay-heavy session. However, at the end of said session, many of those same DM’s will feel disappointment when they hand over little to...

Friendly Fire Jan01

Friendly Fire

Do monster powers target their allies? Many of the creatures in the Monster Manual...

Turn Up the Volume

Starting a new campaign is always a taxing proposition. It’s typically full of...

Follow the Leader Mar30

Follow the Leader

Do D&D adventuring groups need a party leader? What exactly does a party leader...

Good vs. Evil

It’s the age-old question: what makes good good and evil evil? D&D is a...

Final Showdown

Tonight’s adventure was all about the battle between the characters and the...

Miniatures and Motiv...

The D&D Miniatures line features hundreds of ready-to-play miniatures from the...

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