An Action Point Every Encounter Feb03

An Action Point Every Encounter

For a while, I’ve thought about awarding an action point every encounter instead of after every two encounters—or once every milestone. The main reason is because I easily forget which encounter is a milestone...

A Model Way to Play, Part III

This is Part III of a 4-part series that reviews a bit of the history behind papercraft, provides direction on where to begin, and then delves into some expert tips and tricks. Part II discussed the tools, materials, and...

Asking for Perception Nov07

Asking for Perception

I don’t know why this bothers me as much as it does, but when a DM asks a player to roll a Perception check, I can’t help but feel they’re doing it wrong. In 4th Edition, you have two ways of viewing the...

Musings on Our Eighth Session

This week saw a major addition to those who would return order to the world of the Burning Sky—Stewart Boyles, a friend of Seth’s, has joined our gaming collective. I met Stewart a few months ago when I sat in...

A Lesson Learned at ...

PAX Prime took place on August 26-28 in downtown Seattle, Washington. I’d...

Redesigning Encounte...

I decided to play Street Assault differently than it was written; instead of an...

Musings on Our Seven...

The last month has seen a lot of changes to our roster. First, Brian went and got...

Redesigning Encounte...

The Spy Headquarters encounter was my favorite so far and not because it was a...

Musings on Our Sixth...

Session 6 was a spectacular session! My closest friend and the best man at my...

Redesigning Encounte...

The group’s encounter with Shealis was different than those that had come...

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