A Model Way to Play, Part III
This is Part III of a 4-part series that reviews a bit of the history behind papercraft, provides direction on where to begin, and then delves into some expert tips and tricks. Part II discussed the tools, materials, and software a papercrafter would need to start building highly detailed cardstock models for their own games. Part III is still one step away from breaking out the scissors and glue; before printing, I always take a quick glance at the files to see if there’s anything I want to add or change graphically. As a quick reminder, I’d like to repeat something important...
Read MoreA Model Way to Play, Part II
This is Part II of a 4-part series that reviews a bit of the history behind papercraft, provides direction on where to begin, and then delves into some expert tips and tricks. In Part I, I talked a little about my background in papercraft and pointed out some of the highlights of its history. I also briefly touched on some of the main players and discussed their role in how the industry has evolved. Lastly, I provided a few places for the budding papercrafter to start. Part II doesn’t jump into the thick of things just yet. When beginning as a cardstock modeler, there are a number of...
Read MoreA Model Way to Play, Part I
In 2002, a small industry made its way to the tabletop roleplaying scene: papercraft. It’s true, wargamers had been making sturdy terrain pieces for their battles out of cereal boxes, cocktail sticks, polystyrene, and balsa wood for decades. However, only in the early years of this century were companies beginning to realize that terrain could be designed cheaply on a computer and then distributed online via high-quality PDFs. With this business model, customers were simply responsible for printing and building—and at a relatively low price. This was a relief for those who had no...
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