Movement Related Queries

A couple of rules hiccups reared their ugly heads during the last few sessions. We were able to move past them pretty quickly, but as always, I like to nip them in the bud for future encounters.

Picking Someone Up

Buckidu fell below zero in the first session and Arender wanted to pick up the dragonborn and get him out of the line of fire. I ruled that he had to enter Buckidu’s square with a Move Action and then use a Standard Action to lift him up. I didn’t bother with a skill roll.

Well, as it turns out, there are some rules that come pretty close to simulating this, though none of them specifically say “picking up a downed ally.” First of all, the Grab rule on page 290 of the Player’s Handbook states “helpless allies are treated as objects.” Picking up an object in your square or an unoccupied square within reach is a minor action, as per page 289 of the Player’s Handbook. So there you have it! Rough and dirty rules, right out of the Good Book itself.

Moving Around Low Objects

We recently had a combat in an inn. There were tables, chairs, and a bar. Seth wanted Asher to slide over onto the other side of the bar in order to gain cover. Cody wanted Arender to jump up onto a table. Sure, we could have busted out the Jump rules, but I thought making it an extra square of movement would suffice. With no movement rules to cover these situations in either the Player’s Handbook, nor the Rules Compendium , this is exactly what I’m going to continue to do. If a character is trying to climb onto something that is 3-4 feet off the ground, it will simply cost an extra square of movement to enter that square—whether its to get up onto a table or over a bar.

Movement Spent Falling Down

In one session, there was a combat that took place in a large chamber. A balcony served as a second-story, and wrapped around the area. During the combat, Maril fell below zero hit points on the first floor. Ykoren, up on the second-floor balcony, wanted to jump down to the first floor and heal his fallen comrade. Though he could have used the staircase, it was quicker to jump down. The balcony was 10 feet above the first floor. Do the two squares count if Ykoren decides to go that route?

As it turns out, there’s already a rule that covers this and it’s called Hop Down:

Make an Acrobatics check to hop down 10 feet and land standing. The check is usually part of a move action, but it can be part of any of the creature’s actions that involve the creature moving. The creature can make this Acrobatics check only if the drop is no more than 10 feet. On a success, the creature hops down, lands standing, and takes no falling damage. The downward move uses no movement from the action.

Looks simple enough. But what if the drop had been more than 10 feet? Like 15 feet? Well, apparently falling doesn’t use up movement—so you can always throw yourself over a ledge and count your blessings. Also, don’t forget you can use Acrobatics to reduce falling damage, though you do end up prone at the end of a fall (unless the damage is reduced to 0).

For more discussion on these topics, visit the thread I made on EN World.