Cinematic Maneuvers

As a long-time member of EN World, I decided to post a question about my group’s “clotheslining” dilemma—just to see what the community at large would have done in a similar situation. Not only did the thread provide me with a resource for adjudicating clotheslines and similar combat maneuvers, it also pointed out the fact that charging overruns have been errata’d out of the game.

“What’s errata?” Will asked me yesterday. It’s pretty simple: errata are fixes to the mistakes that got past the publisher in the editing process. Wizards of the Coast has kindly posted errata to many of their products. If you’re using such a product (for example, Ryan uses the Eberron Campaign Setting for his artificer character), then it would be worth a look to see if something you’re using has been fixed. I will endeavor to keep up with future errata postings, but it definitely helps to have proactive players as well.

With that in mind, I cracked open the Player’s Handbook errata and fixed a few things in my BattleCards aid. In addition to errata, I also added a bit to Sunder (hardness and hit points due to enchantment bonuses).

I also updated my Additions and Variations house rules with my take on how material components will be handled in-game. Deciding what classes should use material components and which shouldn’t was a nightmare. On one hand, why would a cleric need a miniature cloak to cast resistance, or a vial of holy water and some silver dust to cast consecrate? The answer is he should not—he channels his power directly from his god. Same goes for druids, paladins, and rangers. But if you remove material components for them, then what about bards? Bards have the unique ability to channel magical energy through their instrument. Only wizards, it seems, have the flavor necessary for material components like amber rods and bat guano. Also, when you remove material components from certain classes, you ignore the fact that many material components were added in for game balance reasons (such as the 1,000 gp worth of powdered diamond for symbol of pain). In the end, I decided to just keep material components that had a gold piece value listed.

Lastly, action dice finally make their debut to the ol’ site. By adding my own take on action dice to the system used in Spycraft 2.0, I’ve created a whole new ruleset for the D&D community at large to use—free of charge. I’m especially excited to start using these finalized action dice rules because they will really allow me to reward players that add to the level of fun in my games.

Download my action dice rules here.